Want to see what your character will be like at level 25? Use the Isengard Stat Engine.
Ever wondered what stats to use? Want to know how many hps and mps a level 18 paladin has? Dying to know what
one of your statistics will go up when you level? All this and more answered for each of the 12 classes.
Questions not covered by the class pages, disagree with what I've written? Just send some e-mail to me at
firstname.lastname@example.org or send some in-game
mudmail to Fizban.
Alchemists are similar to mages in their casting and ticking, however they begin with less magic points
and gain fewer per level. They're somewhat useful for those players who don't have the detect-magic spell
and want to know what + their items have.
Difficulty (*****): I would suggest that only experienced players who have the extra resources and have
level 12+ friends to help them obtain some of the leveling items play this class.
Assassins are similar to thieves. They must both pledge to the same guild and share the skills of backstabbing
and sneaking. They are easier than thieves in that they are stronger in attack and constitution, but sorely
lack in the casting department.
Difficulty (***): Less experienced players (those unsuccessful in reaching levels past 9) should probably
not play an assassin. They are not adept at fighting outside of a party and have limited success with casting
healing spells. Level 6-9 assassins are also easy prey for any paladin of a higher level than themselves.
Barbarians and mages are the backbone of Isengard. The barbarian represents the extreme in the warrior
classes. With more hit points than any other class and the very useful skill of circling, barbarians are
nearly unstoppable, more so if they group with characters who can cast healing spells.
Difficulty (*): The barbarian is one of two classes that I suggest newbies begin with. (As I myself
first became a more-or-less good player by using a barbarian.) Hit points aren't everything however,
you need to know when to flee (or hazy) from battle before its too late.
The bard is my favorite class. An all around character they are good for both melee and magical attacks.
Bards have similar hps/mps to clerics and can typically vig themselves well, but do not gain the vig casting
bonus' that clerics have. With the sing skill, a bard is always a good party member to have along.
Difficulty (*****): Locating and acquiring all the items necessary to level a bard can be hard (not to
mention finding the correct training locations). Their method of item leveling like that of the alchemist
is frustrating for less experienced players who tend to need to relevel frequently.
Clerics are an important class. They are the most powerful in terms of healing skills. Clerics are a
welcome addition to any circlers group and can also hold their own in a group of purely magic users.
Difficulty (**): The cleric is the second class that I suggest newbies begin with. Clerics are a bit
expensive to level at first, but the rewards in the long run are well worth it.
I don't know much about druids besides no one really likes them. They don't have many useful skills and
lack sorely in the hp/mp department. I'd say that the only people who really ought to play a druid are
those who are tired of the base classes and have the skill and time to invest in leveling up a class
that people feel is pointless. (Note: they are currently the only class able to use the conjure spell however)
Difficulty (*****): Druids require items to level and some of them are hard to find if you don't know
where to look. Besides their lack of useful skills, the druid has low hps and mps. Unlike the alchemist,
the druid does not tick for 5/7 mp nor is there a boost in casting speed.
Fighters have the same skills as barbarians but are more difficult to play.
Difficulty (**): Fighters have to battle stronger training monster to advance than do barbarians. With
their lower hps (albeit higher mps) than a barbarian, fighters are more difficult for inexperienced
players to level.
People LOVE to begin by starting a mage, but really, wait until you get down the concept of stunning
monsters if you want to become a successful mage...believe me.
Difficulty (***): Mages are an easy class... IF you learn to stun your opponents and flee if you run
out of mps or they begin hitting you. It is because of this (the stunning thing) that newbies die
and die again when playing a mage. Click Here for more info on Mages.
The monk has the second most skills (the thief has the most) and are a very useful and powerful class...
if you get to a high enough level. Most recently I've been playing mostly my monk and having a blast
touching everything in sight.
Difficulty (****): Without armor and without weapons, until you reach the double-digit levels, the
monk is difficult to play. Newbies should definitely not play a monk until they firmly understand
the concept that fleeing or hazying from a monster is better than dying to it.
Paladins have the benefit of strength and healing magics, but have a longer casting time
(6 seconds between casts). This can lead to difficulty when you're being hit for 12 every 4 seconds and
can only cast vigor for 15 every 6 seconds.
Difficulty (***): he biggest problems that face paladins is that they are easy prey for higher
level thieves and assassins. They must pledge at level 7 and at that point don't have much of a
chance against a good backstab and bloodboil. The other problem I mentioned above, is the slow
casting rate. An overall good class, but not one for beginners.
The ranger is a fun class to play. With the ability to haste and attack with greater speed makes
killing things a blast. Rangers can also achieve the lowest possible ac which is a good advantage
for a class which cannot heal itself overly well.
Difficulty (**): The biggest problem that rangers have is that they cannot heal themselves easily.
Thusly they should under most circumstances group with others to avoid being hit as much.
The thief is one of the most difficult and rewarding classes. They have the most skills (5 total)
but lack sorely in the hp and healing skills. Non-chaotic thieves are not entirely useless...stealing
items from monsters is often more fruitful (and less likely to earn you enemies).
Difficulty (****): The thief is a hard class to play because of their low hps. They are the type of
class who needs to group in order to level with any speed. Definitely not newbie friendly,
especially if they are chaotic, I suggest thieves for mid to extensively experienced players