news
current
archive
tips
characters
editorials
trigger sets
maps
basic
graphical
items
scrolls
wands
potions
armor
weapons
Overview | Suggested Statistics | Training Information | Level Information

Fighter Overview

The fighter is an excellent class for experienced players who want a little bit more of a challenge than the other circling class (barbarians) offer. The training monsters are more difficult, but can be defeated by using a good weapon.

The only skills fighters have are bash and circle. The real difference between the fighter and the barbarian is that the fighter begins with 2 mps and gains another 2 per level. With practice fighters can become unstoppable pkillers with a dual cast/bash.

If you are new to Isengard, or have difficulty getting past level 7, play a barbarian instead of a fighter. People who don't have access to good armor tend to have a harder time with the fighter's lower hps.

Suggested Statistics

str: 16 dex: 18 con: 6 int: 6 pie: 8
Pros:
These are the stats I used for my fighter, Severus. By using the dwarf race, I will have 21 21 9 7 8 by level 12 thus giving me bonuses in str and dex.
Cons:
Exceedingly slow ticking (especially irritating when trying to get your mp reserve back up.)

Training Information

Training to levels 2 through 3 is done in the facility on the east side of Celduin. It is marked as "J" on the map of Celduin in the map section. You must battle a half-orc to get the key for the level 2 training room, and a half-goblin to get the key for the level 3 training room.

Training for levels 4-6 is done in the facility on Main St. in Celduin. It is marked as "E" on the map of Celduin in the map section. You must battle a different colored knight for each level of training: blue, green, and red.

Training for levels 7-12 is done in the Finwe facility. It is marked as "G" on the map of Finwe in the map section. You must battle several different knights to gain access to the training rooms. To achieve level 10, you must at that point pledge to the militia organization. You must go to Colonel Arnor in the Celduin militia barracks (he's in a hidden door). Also, once pledged, you can enter another secret door in Arnor's room (the armory) and pick up some mithril militia armor, which is slightly better than mithril lamella armor and a heck of a lot easier to get.

Training for levels 13+ is done in Parth in the library's Golden Door. It is marked as "4" on the map of Parth in the map section. There are no items or keys required.

Level Information

Use the Isengard Stat Engine to create your character!

I just thought it might be interesting for people to find out what each specific class' hps/mps are at each level.

Level 1 2 3 4 5 6 7 8 9 10 11 12
HP 22 29 36 43 50 57 64 71 78 85 92 99
MP 2 4 6 8 10 12 14 16 18 20 22 24
Level
13 14 15 16 17 18 19 20 21 22 23 24
HP 106 113 120 127 134 141 148 155 161 168 175 182
MP 26 28 30 32 34 36 38 40 42 44 46 48

For those of you who want to know what statistic will go up at your next level, here is a table showing which stat raises at a given level.

Level 2 3 4 5 6 7 8 9 10 11 12 13
Stat pty int dex con str con int str dex str pty int
Level
14 15 16 17 18 19 20 21 22 23 24 25
Stat dex con str con int str dex str pty int dex con


� K. Welch